Last night while doing overtime I was attempting to clear the log
jam of circulation lists from my post drop, while going
through back issues of the Times Higher
Education Supplement. I came upon a review for Professor Philip Sabin's new book, published in
January, Simulating War. Judging from the generally favourable review
this his second book on war gaming which explores its usage as analytic tool in the academic
discipline of War Studies. However, after a brief flick through, I believe it
would make useful reading for anyone with a interest in strategy modelling or
wargaming for that matter.
Furthermore, this tome would be of particular interest to anyone
developing a game system or model to simulate conflict. By Sabin’s own
admission, in the introduction he states, its focus sits mainly with board
games and computer simulations rather than figure games. Nevertheless, the
volume debates the benefits and drawbacks of studying conflict through
simulation and to that end would prove to be useful text to the budding game
designer.
Sabin appears to be well qualified to explore this field not only being an experienced academic based a Kings College London but also someone who plays and designs games. This his second book on the subject the first being Lost Battles an analysis of land battles in the ancient period. I suspect this title is required reading for me considering my recent forays on to the ancient battlefield.
Sabin appears to be well qualified to explore this field not only being an experienced academic based a Kings College London but also someone who plays and designs games. This his second book on the subject the first being Lost Battles an analysis of land battles in the ancient period. I suspect this title is required reading for me considering my recent forays on to the ancient battlefield.
A bit expensive but still tempting fro what I read.....
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