Tonight I am off to fight an early First World War action using the Great War “Spearhead” rules. These rules require commands to be planned and written on a map in advance of your deployment on the table. Then you simply follow your written orders until you bump into the enemy and all hell breaks loose.
This system has allowed me to utilise a cool resource I recently came across, the World War I Maps and Aerial Photography archive at McMaster University Library. This fantastic resource has a wide selection of trench maps and aerial photographs from France and Belgium for the period. Aside from being a really interesting primary research source it is very handy for WWI wargaming, they offer a huge range of map and photographic material to base terrain on. With some maps you could recreate a every detail of a section of the western front for your battle.
In the case of tonight’s game I have selected a section of map north west of Beaumont-Hemel for the encounter from a 1917 1:40000 map of the region around Albert.
Will try to let you know how I get on...